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16.2: Second Law of Motion

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    92204
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    Newton's second law of motion states that the net force \(F\) on a body is proportional to its resulting acceleration \(a\) :

    \[F=m a .\]

    clipboard_e0dcaa01b13e6fc63935936e75857bd43.png
    Figure \(\PageIndex{1}\): Sir Isaac Newton.

    When a force \(F\) is applied to a body, it will accelerate with acceleration \(a=F / m\)-the larger the mass, the smaller the acceleration.

    If the force \(F\) is a function of position, and using acceleration \(a=d^{2} x / d t^{2}\), this becomes a differential equation

    \[F(x)=m \frac{d^{2} x}{d t^{2}}\]

    Solving this differential equation for \(x(t)\) gives a complete description of the motion.

    As we'll see later when we discuss momentum, the most general form of Newton's second law is not \(F=m a\), but \(F=d p / d t\), where \(p\) is momentum. This reduces to \(F=m a\) when mass is constant.

    In Newton's second law as given in Eq. \(\PageIndex{1}\) is only its simple scalar form, and suitable for onedimensional problems. More generally, both force and acceleration are vectors, so that Newton's second law takes the form

    \[\mathbf{F}=m \mathbf{a}\]

    Here \(\mathbf{F}\) is the net force on the body - that is, the vector sum of all the individual forces acting on it. We might write this more explicitly as

    \[\sum_{i} \mathbf{F}_{i}=m \mathbf{a}\]

    In other words, the vector sum of all the forces acting on a body equals its mass times the resulting acceleration. This vector formula is really a shorthand for writing three scalar formulas. Taking the \(x, y\), and \(z\) components of both sides of Eq. \(\PageIndex{4}\), we get

    \[
    \begin{align}
    x: & & \sum_{i} F_{x i}=m a_{x} \\
    y: & & \sum_{i} F_{y i}=m a_{y} \\
    z: & & \sum_{i} F_{z i}=m a_{z}
    \end{align}
    \]

    (Of course, we omit the \(z\) equation when working in only two dimensions.) We'll see some examples of the use of these equations shortly.


    16.2: Second Law of Motion is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by LibreTexts.

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