4.6: Motion in Two and Three Dimensions (Summary)
- Page ID
- 94552
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\(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)Key Terms
acceleration vector | instantaneous acceleration found by taking the derivative of the velocity function with respect to time in unit vector notation |
angular frequency | \(\omega\), rate of change of an angle with which an object that is moving on a circular path |
displacement vector | vector from the initial position to a final position on a trajectory of a particle |
position vector | vector from the origin of a chosen coordinate system to the position of a particle in two- or threedimensional space |
projectile motion | motion of an object subject only to the acceleration of gravity |
range | maximum horizontal distance a projectile travels |
reference frame | coordinate system in which the position, velocity, and acceleration of an object at rest or moving is measured |
relative velocity | velocity of an object as observed from a particular reference frame, or the velocity of one reference frame with respect to another reference frame |
time of flight | elapsed time a projectile is in the air |
trajectory | path of a projectile through the air |
velocity vector | vector that gives the instantaneous speed and direction of a particle; tangent to the trajectory |
Key Equations
Position vector | $\vec{r} (t) = x (t) \hat{i} + y(t) \hat{j} + z(t) \hat{k}$ |
Displacement vector | $\Delta \vec{r} = \vec{r} (t_{2}) - \vec{r} (t_{1})$ |
Velocity vector | $\vec{v} (t) = \lim_{\Delta t \rightarrow 0} \frac{\vec{r} (t + \Delta t) - \vec{r} (t)}{\Delta t} = \frac{d \vec{r}}{dt}$ |
Velocity in terms of components | $\vec{v} (t) = v_{x}(t) \hat{i} + v_{y}(t) \hat{j} + v_{z}(t) \hat{k}$ |
Velocity components | $v_{x} (t) = \frac{dx(t)}{dt} v_{y}(t) = \frac{dy(t)}{dt} v_{z}(t) = \frac{d z(t)}{dt}$ |
Average velocity | $\vec{v}_{avg} = \frac{\vec{r} (t_{2}) - \vec{r} (t_{1})}{t_{2} - t_{1}}$ |
Instantaneous acceleration | $\vec{a} (t) = \lim_{\Delta t \rightarrow 0} \frac{\vec{v} (t + \Delta t) - \vec{v} (t)}{\Delta t} = \frac{d \vec{v}}{dt}$ |
Instantaneous acceleration, component form | $\vec{a} (t) = \frac{dv_{x}(t)}{dt} \hat{i} + \frac{dv_{y}(t)}{dt} \hat{j} + \frac{dv_{z}(t)}{dt} \hat{k}$ |
Instantaneous acceleration as second derivatives of position | $\vec{a} (t) = \frac{d^{2}x(t)}{dt^{2}} \hat{i} + \frac{d^{2}y(t)}{dt^{2}} + \frac{d^{2}z(t)}{dt^{2}} \hat{k}$ |
Time of flight | $T_{tof} = \frac{2(v_{0} \sin \theta)}{g}$ |
Trajectory | $y = (\tan \theta_{0}) x - \Big[ \frac{g}{2(v_{0} \cos \theta_{0})^{2}} \Big] x^{2}$ |
Range | $R = \frac{v_{0}^{2} \sin 2 \theta_{0}}{g}$ |
Position vector in frame S is the position vector in frame S′ plus the vector from the origin of S to the origin of S′ | $\vec{r}_{PS} = \vec{r}_{PS'} + \vec{r}_{S'S}$ |
Relative velocity equation connecting two reference frames | $\vec{v}_{PS} = \vec{v}_{PS'} + \vec{v}_{S'S}$ |
Relative velocity equation connecting more than two reference frames | $\vec{v}_{PC} = \vec{v}_{PA} + \vec{v}_{AB} + \vec{v}_{BC}$ |
Relative acceleration equation | $\vec{a}_{PS} = \vec{a}_{PS'} + \vec{a}_{S'S}$ |
Summary
Displacement and Velocity Vectors
- The position function \(\vec{r}\)(t) gives the position as a function of time of a particle moving in two or three dimensions. Graphically, it is a vector from the origin of a chosen coordinate system to the point where the particle is located at a specific time.
- The displacement vector \(\Delta \vec{r}\) gives the shortest distance between any two points on the trajectory of a particle in two or three dimensions.
- Instantaneous velocity gives the speed and direction of a particle at a specific time on its trajectory in two or three dimensions, and is a vector in two and three dimensions.
- The velocity vector is tangent to the trajectory of the particle.
- Displacement \(\vec{r}\)(t) can be written as a vector sum of the one-dimensional displacements \(\vec{x}\)(t), \(\vec{y}\)(t), \(\vec{z}\)(t) along the x, y, and z directions.
- Velocity \(\vec{v}\)(t) can be written as a vector sum of the one-dimensional velocities vx(t), vy(t), vz(t) along the x, y, and z directions.
- Motion in any given direction is independent of motion in a perpendicular direction.
Acceleration Vector
- In two and three dimensions, the acceleration vector can have an arbitrary direction and does not necessarily point along a given component of the velocity.
- The instantaneous acceleration is produced by a change in velocity taken over a very short (infinitesimal) time period. Instantaneous acceleration is a vector in two or three dimensions. It is found by taking the derivative of the velocity function with respect to time.
- In three dimensions, acceleration \(\vec{a}\)(t) can be written as a vector sum of the one-dimensional accelerations ax(t), ay(t), and az (t) along the x-, y-, and z-axes.
- The kinematic equations for constant acceleration can be written as the vector sum of the constant acceleration equations in the x, y, and z directions.
Projectile Motion
- Projectile motion is the motion of an object subject only to the acceleration of gravity, where the acceleration is constant, as near the surface of Earth.
- To solve projectile motion problems, we analyze the motion of the projectile in the horizontal and vertical directions using the one-dimensional kinematic equations for x and y.
- The time of flight of a projectile launched with initial vertical velocity v0y on an even surface is given by $T_{tof} = \frac{2(v_{0} \sin \theta)}{g}$This equation is valid only when the projectile lands at the same elevation from which it was launched.
- The maximum horizontal distance traveled by a projectile is called the range. Again, the equation for range is valid only when the projectile lands at the same elevation from which it was launched.
Relative Motion in One and Two Dimensions
- When analyzing motion of an object, the reference frame in terms of position, velocity, and acceleration needs to be specified.
- Relative velocity is the velocity of an object as observed from a particular reference frame, and it varies with the choice of reference frame.
- If S and S′ are two reference frames moving relative to each other at a constant velocity, then the velocity of an object relative to S is equal to its velocity relative to S′ plus the velocity of S′ relative to S.
- If two reference frames are moving relative to each other at a constant velocity, then the accelerations of an object as observed in both reference frames are equal.
Contributors and Attributions
Samuel J. Ling (Truman State University), Jeff Sanny (Loyola Marymount University), and Bill Moebs with many contributing authors. This work is licensed by OpenStax University Physics under a Creative Commons Attribution License (by 4.0).