In three dimensions, acceleration →a(t) can be written as a vector sum of the one-dimensional accelerations a x (t), a y (t), and a z (t) along the x-, y-, and z-axes. The position vector of ...In three dimensions, acceleration →a(t) can be written as a vector sum of the one-dimensional accelerations a x (t), a y (t), and a z (t) along the x-, y-, and z-axes. The position vector of the object is →r(t) = A cos ωt ˆi + A sin ωt ˆj, where A is the magnitude |→r(t)|, which is also the radius of the circle, and ω is the angular frequency.
In three dimensions, acceleration →a(t) can be written as a vector sum of the one-dimensional accelerations a x (t), a y (t), and a z (t) along the x-, y-, and z-axes. The position vector of ...In three dimensions, acceleration →a(t) can be written as a vector sum of the one-dimensional accelerations a x (t), a y (t), and a z (t) along the x-, y-, and z-axes. The position vector of the object is →r(t) = A cos ωt ˆi + A sin ωt ˆj, where A is the magnitude |→r(t)|, which is also the radius of the circle, and ω is the angular frequency.