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6.4: Waves in 3D Space

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    34551
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    The wave equation can be generalized to three spatial dimensions by replacing \(f(x,t)\) with a wavefunction that depends on three spatial coordinates, \(f(x,y,z,t)\). The second-order derivative in \(x\) is then replaced by second-order derivatives in each spatial direction: \[\left(\frac{\partial^2}{\partial x^2} + \frac{\partial^2}{\partial y^2} + \frac{\partial^2}{\partial z^2} - \frac{1}{v^2} \frac{\partial^2}{\partial t^2}\right) \; f(x,y,z,t) = 0. \label{3dwave}\] This PDE supports complex plane wave solutions of the form \[f(x,y,z,t) = A \, e^{i(\vec{k} \cdot \vec{r} - \omega t)},\] where \[\vec{k} = \begin{bmatrix}k_x\\k_y\\k_z\end{bmatrix}, \;\;\; \vec{r} = \begin{bmatrix}x\\y\\z\end{bmatrix}, \;\;\;\frac{\omega}{\sqrt{k_x^2 + k_y^2 + k_z^2}} = v.\] Again, we can verify that this is a solution by direct substitution. We call \(\vec{k}\) the wave-vector, which generalizes the wavenumber \(k\). The direction of the wave-vector specifies the spatial direction in which the wave travels.


    This page titled 6.4: Waves in 3D Space is shared under a CC BY-SA 4.0 license and was authored, remixed, and/or curated by Y. D. Chong via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.