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3: C3) Vector Analysis

  • Page ID
    85771
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    • 3.1: Position Vectors and Components
    • 3.2: Vector Algebra in 1 Dimension
      Vectors are geometrically represented by arrows, with the end marked by an arrowhead. The length of the vector is its magnitude, which is a positive scalar. On a plane, the direction of a vector is given by the angle the vector makes with a reference direction, often an angle with the horizontal. When a vector is multiplied by a scalar, the result is another vector of a different length than the length of the original vector.
    • 3.3: Vector Algebra in 2 Dimensions- Graphical
      Two or more vectors can be added to form another vector. The vector sum is called the resultant vector. Vectors can be added to other vectors or scalars to other scalars, but scalars cannot be added to vectors and vice versa. Vector addition is commutative and associative. For constructing a resultant vector, the parallelogram rule is useful for two vectors while the tail-to-head method is useful for more than two vectors.
    • 3.4: Vector Algebra in Multiple Dimensions- Calculations
    • 3.E: Vectors (Exercises)

    The language of physics is mathematics. This is not just a thing we tell ourselves, but is a basic fact that separates the physical sciences from the social sciences. Although we may speak and write about physics using a spoken and written language (English, in this case), this is just for descriptive convenience. Anytime we actually want to do anything with physics, we have to cast it into mathematics. Part of this is a desire for precision - if I say "the acceleration due to gravity is 9.81 m/s\(^2\)", I know exactly how precise that number is (typically we assume the uncertainty is in the last decimal point, so that implies \( \pm 0.01~m/s^2\) on that nunber). However, it's also a necessicity, since no amount of words can actually be used to exactly describe any physical law, since words don't inherently have precise meaning. Take even the most basic of physical laws - Newton's first law "An object in motion remains in motion until acted on by an external force." What is "motion"? What is "being acted on"? What is "force"? No amount of language is going to answer these questions, only mathematics is going to give us careful definitions of these concepts1.

    So, once we are convinced that we need to use mathematics to do physics, we know that we need to understand how to associate physics quantities ("mass", "speed", "force") with mathematical variables. In some cases, this is very easy - for example, the temperature of something is just a number, call it \(T\). Or the mass of something is a number \(m\). Single numbers are called scalars. Sometimes these numbers have constraints on them that come from reality - for example, mass must be positive, and temperature has a minimum value (absolute zero). But there are also quantities which need more than just a single variable, or additional conditions on that variable - they actually must carry more information. The most important of these are vectors, which carry both a number (the magnitude, or length of the vector), and a direction.

    The length of a vector is a pretty straightforward idea - vectors are arrows, and the size of the arrow is the length. But direction is a little bit more confusing, because it can be specified in several different ways. For example, I can be driving at a speed of 32 mph, in the direction "north". Or maybe in the direction "towards you", or "90\(^{\circ}\) from East". Because of this uncertainty, we will often choose to represent vectors using components - that is, an \(xy\)-Cartesian coordinate system. Of course, this coordinate system is something we created out of thin air to help us solve the problem, so which coordinate system we pick should not influence our calculation in the slightest.

    For a concrete example, consider a vector of length 5, that is pointed \(45^{\circ}\) above the horizontal. We can choose to represent this vector in a number of ways. In a coordinate system fixed to the horizontal, the vector has components

    \[v_x=5\cos(45)\simeq 3.53, v_y=5\sin(45)\simeq 3.53.\]

    Alternatively, if you pick a coordinate system with the x-axis along the vector itself, the components would be

    \[v_x=5, v_y=0.\]

    In some cases one of these might be preferable to the other, but there is something important here: although the coordinate representation changed, the magnitude and direction did not. No choice of coordinate system can change the magnitude and direction of a physical variable like a vector, because coordinates are just helping tools to do physics.

    There is one last point to make about vectors in coordinate systems, which is summed up by the last figure: performing mathematics like addition on vectors means the same mathematics applies to the components. This makes working with components very convenient - we don't actually need to go around making pictures of arrows and measuring them, we can just use the components and get the results algebraically.

    VectorFigures.png


    1If you're interested, the mathematical statement of Newton's first law is something like "\( \vec{a}=0 \supset \Sigma \vec{F}_{ext}=0\)", using the symbol \(\supset\) for "if".


    3: C3) Vector Analysis is shared under a CC BY-SA license and was authored, remixed, and/or curated by Christopher Duston, Merrimack College.