5.2: Bouncing Balls
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When a ball is dropped to the ground, one of four things may happen:
- It may rebound with exactly the same speed as the speed at which it hit the ground. This is an elastic collision.
- It may come to a complete rest, for example if it were a ball of soft putty. I shall call this a completely inelastic collision.
- It may bounce back, but with a reduced speed. For want of a better term I shall refer to this as a somewhat inelastic collision.
- If there happens to be a little heap of gunpowder lying on the table where the ball hits it, it may bounce back with a faster speed than it had immediately before collision. That would be a superelastic collision.
The ratio
speed after collisionspeed before collision
is called the coefficient of restitution, for which I shall use the speed before collision symbol e. The coefficient is 1 for an elastic collision, less than 1 for an inelastic collision, zero for a completely inelastic collision, and greater than 1 for a superelastic collision. The ratio of kinetic energy (after) to kinetic energy (before) is evidently, in this situation, e2.
If a ball falls on to a table from a height h0, it will take a time t0=√2H0lg to fall. If the collision is somewhat inelastic it will then rise to a height h1=e2h0 and it will take a time et to reach height h1. Then it will fall again, and bounce again, this time to a lesser height. And, if the coefficient of restitution remains the same, it will continue to do this for an infinite number of bounces. After a billion bounces, there is still an infinite number of bounces yet to come. The total distance travelled is
h=h0+2h0(e2+e4+e6+...)
and the time taken is
t=t0+2t0(e+e2+e3+...).
These are geometric series, and their sums are
h=h0(1+e21−e2),
which is independent of g (i.e. of the planet on which this experiment is performed), and
t=t0(1+e1−e)
For example, suppose h0 = 1 m, e = 0.5, g = 9.8 m s−2, then the ball comes to rest in 1.36 s after having travelled 1.67 m after an infinite number of bounces.
Does the ball ever stop bouncing, given that, after every bounce, there is still an infinite number yet to come; yet after 1.36 seconds it is no longer bouncing...?