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2: Kinematics

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    Objects are in motion everywhere we look. Everything from a tennis game to a space-probe flyby of the planet Neptune involves motion. When you are resting, your heart moves blood through your veins. And even in inanimate objects, there is continuous motion in the vibrations of atoms and molecules. Questions about motion are interesting in and of themselves: How long will it take for a space probe to get to Mars? Where will a football land if it is thrown at a certain angle? But an understanding of motion is also key to understanding other concepts in physics. An understanding of acceleration, for example, is crucial to the study of force. Kinematics is the branch of classical mechanics which describes the motion of points, bodies, and systems of bodies without consideration of the masses of those objects, nor the forces that may have caused the motion.

    • 2.0: Prelude to One-Dimensional Kinematics
      Our formal study of physics begins with kinematics which is defined as the study of motion without considering its causes. In one-dimensional kinematics and Two-Dimensional Kinematics we will study only the motion of a football, for example, without worrying about what forces cause or change its motion. Such considerations come in other chapters. In this chapter, we examine the simplest type of motion—namely, motion along a straight line, or one-dimensional motion.
    • 2.1: Displacement
      Kinematics is the study of motion without considering its causes. In this chapter, it is limited to motion along a straight line, called one-dimensional motion. Displacement is the change in position of an object.
    • 2.2: Vectors, Scalars, and Coordinate Systems
      A vector is any quantity that has magnitude and direction. A scalar is any quantity that has magnitude but no direction. Displacement and velocity are vectors, whereas distance and speed are scalars. In one-dimensional motion, direction is specified by a plus or minus sign to signify left or right, up or down, and the like.
    • 2.3: Time, Velocity, and Speed
      There is more to motion than distance and displacement. Questions such as, “How long does a foot race take?” and “What was the runner’s speed?” cannot be answered without an understanding of other concepts. In this section we add definitions of time, velocity, and speed to expand our description of motion.
    • 2.4: Acceleration
      Acceleration is the rate at which velocity changes. In symbols, average acceleration is a= Δv/Δt. The SI unit for acceleration is m/s². Acceleration is a vector, and thus has a both a magnitude and direction. Acceleration can be caused by either a change in the magnitude or the direction of the velocity. Instantaneous acceleration a is the acceleration at a specific instant in time. Deceleration is an acceleration with a direction opposite to that of the velocity.
    • 2.5: Motion Equations for Constant Acceleration in One Dimension
      We might know that the greater the acceleration of, say, a car moving away from a stop sign, the greater the displacement in a given time. But we have not developed a specific equation that relates acceleration and displacement. In this section, we develop some convenient equations for kinematic relationships, starting from the definitions of displacement, velocity, and acceleration already covered.
    • 2.6: Problem-Solving Basics for One-Dimensional Kinematics
      The ability to apply broad physical principles, usually represented by equations, to specific situations is a very powerful form of knowledge. It is much more powerful than memorizing a list of facts. Analytical skills and problem-solving abilities can be applied to new situations, whereas a list of facts cannot be made long enough to contain every possible circumstance. Such analytical skills are useful both for solving problems in this text and for applying physics.
    • 2.7: Falling Objects
      An object in free-fall experiences constant acceleration if air resistance is negligible. On Earth, all free-falling objects have an acceleration due to gravity g, which averages g=9.80 m/s2. Whether the acceleration a should be taken as +g or −g is determined by your choice of coordinate system. Since acceleration is constant, the kinematic equations above can be applied with the appropriate +g or −g substituted for a. For objects in free-fall, up is normally taken as positive.
    • 2.8: Graphical Analysis of One-Dimensional Motion
      Graphs of motion can be used to analyze motion. Graphical solutions yield identical solutions to mathematical methods for deriving motion equations. The slope of a graph of displacement x vs. time t is velocity v. The slope of a graph of velocity v vs. time t graph is acceleration a. Average velocity, instantaneous velocity, and acceleration can all be obtained by analyzing graphs.
    • 2.E: Kinematics (Exercises)

    Thumbnail: Kinematics of a classical particle of mass \(m\), position \(r\), velocity \(v\), acceleration \(a\). (Public domain; Maschen).

    This page titled 2: Kinematics is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by OpenStax via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.