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Physics LibreTexts

1: Introduction

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    At its heart, physics is the study of patterns in nature. It is hence not surprising that mathematics was employed to help with this task. Kinematics is the computational aspect of this study and is what most physics problems boil down to after applying the insights and ideas provided by the various theories. Therefore, this book will provide you with a basic tool kit to the final computations of these problems. Specifically, it shall try to provide an intuitive and visual guide to the reasoning behind these tools via derivations and generalizations of the results.


    I have tried to keep the required knowledge low so as to allow anyone interested to be able to take a crack at this book. However, without assuming familiarity with basic math, this book would be far too big. Therefore, this is the minimum knowledge required to properly understand this book:

    1. Basic algebra and graphs
    2. Basic trigonometry (functions and what they represent)
    3. Basic calculus (though not essential, having some knowledge about integration would make the book easier to understand)


    1. Vector products
    2. Relative motion
    3. Projectile motion
    4. Non-uniform circular motion and centripetal acceleration
    5. Simple harmonic motion
    6. Utilizing the work-energy theorem without dealing with mass
    7. Summary and additional reading

    1: Introduction is shared under a not declared license and was authored, remixed, and/or curated by LibreTexts.

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