Skip to main content
Library homepage
 

Text Color

Text Size

 

Margin Size

 

Font Type

Enable Dyslexic Font
Physics LibreTexts

6.1: Projectile Motion

( \newcommand{\kernel}{\mathrm{null}\,}\)

The simplest case of two-dimensional motion occurs when a particle experiences a force only in one direction. The prime example of this case is the motion of a projectile in Earth’s (or any other planet’s) gravitational field as locally described by Galilean gravity (Equation 2.2.2): F=mg. Once a projectile has been fired with a certain initial velocity v0, we can find its trajectory by solving the equation of motion that follows from Newton’s second law: mg=m¨r. We can decompose r and v0 in horizontal (x) and vertical (z) components; each of them has its own one-dimensional equation of motion, which we already solved in Section 2.3. The horizontal component experiences no force and thus executes a simple linear motion with uniform velocity v0cosθ0, where θ0=arccos(v0ˆx)/v0 is the angle with the horizontal under which the projectile was fired and v0=|v0| the initial speed. Likewise, because the acceleration due to gravitation is constant, our projectile will execute a uniformly accelerated motion in the vertical direction with initial velocity v0sinθ0. If the projectile’s initial position is (x0,z0), its motion is thus described by:

r(t)=(x(t)z(t))=(x0z0)+v0(cosθ0sinθ0)t(0g)12t2


This page titled 6.1: Projectile Motion is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by Timon Idema (TU Delft Open) via source content that was edited to the style and standards of the LibreTexts platform.

Support Center

How can we help?