Skip to main content
Physics LibreTexts

4.2: Displacement and Velocity Vectors

  • Page ID
    17877
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \( \newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\)

    ( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\id}{\mathrm{id}}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\kernel}{\mathrm{null}\,}\)

    \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\)

    \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\)

    \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    \( \newcommand{\vectorA}[1]{\vec{#1}}      % arrow\)

    \( \newcommand{\vectorAt}[1]{\vec{\text{#1}}}      % arrow\)

    \( \newcommand{\vectorB}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vectorC}[1]{\textbf{#1}} \)

    \( \newcommand{\vectorD}[1]{\overrightarrow{#1}} \)

    \( \newcommand{\vectorDt}[1]{\overrightarrow{\text{#1}}} \)

    \( \newcommand{\vectE}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{\mathbf {#1}}}} \)

    \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)
    LEARNING OBJECTIVES
    • Calculate position vectors in a multidimensional displacement problem.
    • Solve for the displacement in two or three dimensions.
    • Calculate the velocity vector given the position vector as a function of time.
    • Calculate the average velocity in multiple dimensions.

    Displacement and velocity in two or three dimensions are straightforward extensions of the one-dimensional definitions. However, now they are vector quantities, so calculations with them have to follow the rules of vector algebra, not scalar algebra.

    Displacement Vector

    To describe motion in two and three dimensions, we must first establish a coordinate system and a convention for the axes. We generally use the coordinates \(x\), \(y\), and \(z\) to locate a particle at point \(P(x, y, z)\) in three dimensions. If the particle is moving, the variables \(x\), \(y\), and \(z\) are functions of time (\(t\)):

    \[x = x(t) \quad y = y(t) \quad z = z(t) \ldotp \label{4.1}\]

    The position vector from the origin of the coordinate system to point P is \(\vec{r}(t)\). In unit vector notation, introduced in Coordinate Systems and Components of a Vector, \(\vec{r}\)(t) is

    \[\vec{r} (t) = x(t)\; \hat{i} + y(t)\; \hat{j} + z(t)\; \hat{k} \ldotp \label{4.2}\]

    Figure \(\PageIndex{1}\) shows the coordinate system and the vector to point \(P\), where a particle could be located at a particular time \(t\). Note the orientation of the x, y, and z axes. This orientation is called a right-handed coordinate system and it is used throughout the chapter.

    An x y z coordinate system is shown, with positive x out of the page, positive y to the right, and positive z up. A point P, with coordinates x of t, y of t, and z of t is shown. All of P’s coordinates are positive. The vector r of t from the origin to P is also shown as a purple arrow. The coordinates x of t, y of t and z of t are shown as dashed lines. X of t is a segment in the x y plane, parallel to the x axis, y of t is a segment in the x y plane, parallel to the y axis, and z of t is a segment parallel to the z axis.
    Figure \(\PageIndex{1}\): A three-dimensional coordinate system with a particle at position \(P(x(t), y(t), z(t))\).

    With our definition of the position of a particle in three-dimensional space, we can formulate the three-dimensional displacement. Figure \(\PageIndex{3}\) shows a particle at time t1 located at P1 with position vector \(\vec{r}\)(t1). At a later time t2, the particle is located at P2 with position vector \(\vec{r}\)(t2). The displacement vector \(\Delta \vec{r}\) is found by subtracting \(\vec{r}(t_1)\) from \(\vec{r}(t_2)\):

    \[\Delta \vec{r} = \vec{r} (t_{2}) - \vec{r} (t_{1}) \ldotp \label{4.3}\]

    Vector addition is discussed in Vectors. Note that this is the same operation we did in one dimension, but now the vectors are in three-dimensional space.

    An x y z coordinate system is shown, with positive x out of the page, positive y to the right, and positive z up. Two points, P 1 and P 2 are shown. The vector r of t 1 from the origin to P 1 and the vector r of t 2 from the origin to P 2 are shown as purple arrows. The vector delta r is shown as a purple arrow whose tail is at P 1 and head at P 2.
    Figure \(\PageIndex{2}\): The displacement \(\Delta \vec{r} = \vec{r}(t_2) − \vec{r}(t_1)\) is the vector from \(P_1\) to \(P_2\).

    The following examples illustrate the concept of displacement in multiple dimensions

    Example 4.1: Polar Orbiting Satellite

    A satellite is in a circular polar orbit around Earth at an altitude of 400 km—meaning, it passes directly overhead at the North and South Poles. What is the magnitude and direction of the displacement vector from when it is directly over the North Pole to when it is at −45° latitude?

    Strategy

    We make a picture of the problem to visualize the solution graphically. This will aid in our understanding of the displacement. We then use unit vectors to solve for the displacement.

    Solution

    Figure \(\PageIndex{3}\) shows the surface of Earth and a circle that represents the orbit of the satellite. Although satellites are moving in three-dimensional space, they follow trajectories of ellipses, which can be graphed in two dimensions. The position vectors are drawn from the center of Earth, which we take to be the origin of the coordinate system, with the y-axis as north and the x-axis as east. The vector between them is the displacement of the satellite. We take the radius of Earth as 6370 km, so the length of each position vector is 6770 km.

    An x y coordinate system, centered on the earth, is shown. Positive x is to the east and positive y to the north. A blue circle larger than and concentric with the earth is shown. Vector r of t 1 is an orange arrow from the origin to the location where the blue circle crosses the y axis (90 degrees counter clockwise from the positive x axis.) Vector r of t 2 is an orange arrow from the origin to the location on the blue circle at minus 45 degrees. Delta r vector is shown as a purple arrow pointing down and to the right, starting at the head of vector r of t 1 and ending at the head of vector r of t 2.
    Figure \(\PageIndex{3}\): Two position vectors are drawn from the center of Earth, which is the origin of the coordinate system, with the y-axis as north and the x-axis as east. The vector between them is the displacement of the satellite.

    In unit vector notation, the position vectors are

    \[ \begin{align*} \vec{r}(t_{1}) &= 6770 \ldotp \; km\; \hat{j} \\[4pt] \vec{r}(t_{2}) &= 6770 \ldotp \; km (\cos (-45°))\; \hat{i} + 6770 \ldotp \; km (\sin(−45°))\; \hat{j} \ldotp \end{align*}\]

    Evaluating the sine and cosine, we have

    \[ \begin{align*} \vec{r}(t_{1}) &= 6770 \ldotp \hat{j} \\[4pt] \vec{r}(t_{2}) &= 4787\; \hat{i} − 4787\; \hat{j} \ldotp \end{align*}\]

    Now we can find \(\Delta \vec{r}\), the displacement of the satellite:

    \[\Delta \vec{r} = \vec{r} (t_{2}) - \vec{r} (t_{1}) = 4787\; \hat{i} - 11,557\; \hat{j} \ldotp \nonumber\]

    The magnitude of the displacement is

    \[|\Delta \vec{r}| = \sqrt{(4787)^{2} + (-11,557)^{2}} = 12,509\; km. \nonumber\]

    The angle the displacement makes with the x-axis is

    \[\theta = \tan^{-1} \left(\dfrac{-11,557}{4787}\right) = -67.5^{o} \nonumber.\]

    Significance

    Plotting the displacement gives information and meaning to the unit vector solution to the problem. When plotting the displacement, we need to include its components as well as its magnitude and the angle it makes with a chosen axis—in this case, the x-axis (Figure \(\PageIndex{4}\)).

    An x y coordinate system is shown. Positive x is to the east and positive y to the north. Vector delta r sub x points east and has magnitude 4787 kilometers. Vector delta r sub y points south and has magnitude 11,557 kilometers. Vector delta r points to the southeast, starting at the tail of delta r sub x and ending at the head of delta r sub y and has magnitude 12,509 kilometers.
    Figure \(\PageIndex{4}\): Displacement vector with components, angle, and magnitude.

    Note that the satellite took a curved path along its circular orbit to get from its initial position to its final position in this example. It also could have traveled 4787 km east, then 11,557 km south to arrive at the same location. Both of these paths are longer than the length of the displacement vector. In fact, the displacement vector gives the shortest path between two points in one, two, or three dimensions.

    Many applications in physics can have a series of displacements, as discussed in the previous chapter. The total displacement is the sum of the individual displacements, only this time, we need to be careful, because we are adding vectors. We illustrate this concept with an example of Brownian motion.

    Example 4.2: Brownian Motion

    Brownian motion is a chaotic random motion of particles suspended in a fluid, resulting from collisions with the molecules of the fluid. This motion is three-dimensional. The displacements in numerical order of a particle undergoing Brownian motion could look like the following, in micrometers (Figure \(\PageIndex{5}\)):

    \[\Delta \vec{r}_{1} = 2.0\; \hat{i} + \hat{j} + 3.0 \hat{k}\]

    \[\Delta \vec{r}_{2} = - \hat{i} + 3.0\; \hat{k}\]

    \[\Delta \vec{r}_{3} = 4.0\; \hat{i} -2.0\; \hat{j} + \hat{k}\]

    \[\Delta \vec{r}_{4} = -3.0\; \hat{i} + \hat{j} + 3.0\; \hat{k} \ldotp\]

    What is the total displacement of the particle from the origin?

    An x y z coordinate system with distances measured in micrometers and ranging from -10 to +10 micrometers is shown. The displacements delta r sub 1 equals 2 I hat plus j hat plus 2 k hat, delta r sub 2 equals -1 I hat plus 3 k hat, and delta r sub 3 equals -3 I hat plus j hat plus 2 k hat are shown as blue line segments. Vector r 1 hat starts at the origin. Each subsequent displacement starts where the previous one ends. Vector delta r total is shown as a red line starting at the origin and ending at the end of vector delta r 4. Delta r total equals 2 I hat plus 0 y hat plus 9 k hat.
    Figure \(\PageIndex{5}\): Trajectory of a particle undergoing random displacements of Brownian motion. The total displacement is shown in red.
    Solution

    We form the sum of the displacements and add them as vectors:

    \[\begin{split} \Delta \vec{r}_{Total} & = \sum \Delta \vec{r}_{i} = \Delta \vec{r}_{1} + \Delta \vec{r}_{2} + \Delta \vec{r}_{3} + \Delta \vec{r}_{4} \\ & = (2.0 - 1.0 + 4.0 - 3.0)\; \hat{i} + (1.0 + 0 - 2.0 + 1.0)\; \hat{j} + (3.0 +3.0 + 1.0 + 2.0)\; \hat{k} \\ & = 2.0\; \hat{i} + 0\; \hat{j} + 9.0\; \hat{k}\; \mu m \ldotp \end{split}\]

    To complete the solution, we express the displacement as a magnitude and direction,

    \[| \Delta \vec{r}_{Total}| = \sqrt{2.0^{2} + 0^{2} + 9.0^{2}} = 9.2 \mu m, \quad \theta = \tan^{-1} \left(\dfrac{9}{2}\right) = 77^{o},\]

    with respect to the x-axis in the xz-plane.

    Significance

    From the figure we can see the magnitude of the total displacement is less than the sum of the magnitudes of the individual displacements.

    Velocity Vector

    In the previous chapter we found the instantaneous velocity by calculating the derivative of the position function with respect to time. We can do the same operation in two and three dimensions, but we use vectors. The instantaneous velocity vector is now

    \[\vec{v} (t) = \lim_{\Delta t \rightarrow 0} \frac{\vec{r} (t + \Delta t) - \vec{r} (t)}{\Delta t} = \frac{d \vec{r}}{dt} \ldotp \label{4.4}\]

    Let’s look at the relative orientation of the position vector and velocity vector graphically. In Figure \(\PageIndex{6}\) we show the vectors \(\vec{r}\)(t) and \(\vec{r}\)(t + \(\Delta\)t), which give the position of a particle moving along a path represented by the gray line. As \(\Delta\)t goes to zero, the velocity vector, given by Equation \ref{4.4}, becomes tangent to the path of the particle at time t.

    Vectors r of t and r of t plus delta t are shown as red arrows in x y coordinate system. Both vectors start at the origin. Vector delta r points from the head of vector r of t to the head of vector r of t plus delta t.
    Figure \(\PageIndex{6}\): A particle moves along a path given by the gray line. In the limit as \(\Delta\)t approaches zero, the velocity vector becomes tangent to the path of the particle.

    Equation \ref{4.4} can also be written in terms of the components of \(\vec{v}\)(t). Since

    \[\vec{r} (t) = x(t)\; \hat{i} + y(t)\; \hat{j} + z(t)\; \hat{k},\]

    we can write

    \[\vec{v} (t) = v_{x} (t)\; \hat{i} + v_{y} (t)\; \hat{j} + v_{z} (t)\; \hat{k} \label{4.5}\]

    where

    \[v_{x} (t) = \frac{dx(t)}{dt}, \quad v_{y} (t) = \frac{dy(t)}{dt}, \quad v_{z} (t) = \frac{dz(t)}{dt} \ldotp \label{4.6}\]

    If only the average velocity is of concern, we have the vector equivalent of the one-dimensional average velocity for two and three dimensions:

    \[\vec{v}_{avg} = \frac{\vec{r} (t_{2}) - \vec{r} (t_{1})}{t_{2} - t_{1}} \ldotp \label{4.7}\]

    Example 4.3: Calculating the Velocity Vector

    The position function of a particle is \(\vec{r}\)(t) = 2.0t2 \(\hat{i}\) + (2.0 + 3.0t) \(\hat{j}\)+ 5.0t \(\hat{k}\) m. (a) What is the instantaneous velocity and speed at t = 2.0 s? (b) What is the average velocity between 1.0 s and 3.0 s?

    Solution

    Using Equation \ref{4.5} and Equation \ref{4.6}, and taking the derivative of the position function with respect to time, we find

    1. $$v(t) = \frac{d\vec{r} (t)}{dt} = 4.0t\; \hat{i} + 3.0\; \hat{j} + 5.0\; \hat{k}\; m/s$$$$\vec{v} (2.0\; s) = 8.0\; \hat{i} + 3.0\; \hat{j} + 5.0\; \hat{k}\; m/s$$$$Speed\; |\vec{v} (2.0\; s)| = \sqrt{8^{2} + 3^{2} + 5^{2}} = 9.9\; m/s \ldotp$$
    2. From Equation \ref{4.7}, $$\begin{split} \vec{v}_{avg} & = \frac{\vec{r} (t_{2}) - \vec{r} (t_{1})}{t_{2} - t_{1}} = \frac{\vec{r} (3.0\;s ) - \vec{r} (1.0\; s)}{3.0\; s - 1.0\; s} = \frac{(18\; \hat{i} + 11\; \hat{j} + 15\; \hat{k}) m - (2\; \hat{i} + 5\; \hat{j} + 5\; \hat{k}) m}{2.0\; s} \\ & = \frac{(16\; \hat{i} + 6\; \hat{j} + 10\; \hat{k}) m}{2.0\; s} = 8.0\; \hat{i} + 3.0\; \hat{j} + 5.0\; \hat{k}\; m/s \ldotp \end{split}$$

    Significance

    We see the average velocity is the same as the instantaneous velocity at t = 2.0 s, as a result of the velocity function being linear. This need not be the case in general. In fact, most of the time, instantaneous and average velocities are not the same.

    Exercise 4.1

    The position function of a particle is \(\vec{r}\)(t) = 3.0t3 \(\hat{i}\) + 4.0 \(\hat{j}\). (a) What is the instantaneous velocity at t = 3 s? (b) Is the average velocity between 2 s and 4 s equal to the instantaneous velocity at t = 3 s?

    The Independence of Perpendicular Motions

    When we look at the three-dimensional equations for position and velocity written in unit vector notation, Equation \ref{4.2} and Equation \ref{4.5}, we see the components of these equations are separate and unique functions of time that do not depend on one another. Motion along the x direction has no part of its motion along the y and z directions, and similarly for the other two coordinate axes. Thus, the motion of an object in two or three dimensions can be divided into separate, independent motions along the perpendicular axes of the coordinate system in which the motion takes place.

    To illustrate this concept with respect to displacement, consider a woman walking from point A to point B in a city with square blocks. The woman taking the path from A to B may walk east for so many blocks and then north (two perpendicular directions) for another set of blocks to arrive at B. How far she walks east is affected only by her motion eastward. Similarly, how far she walks north is affected only by her motion northward.

    Independence of Motion

    In the kinematic description of motion, we are able to treat the horizontal and vertical components of motion separately. In many cases, motion in the horizontal direction does not affect motion in the vertical direction, and vice versa.

    An example illustrating the independence of vertical and horizontal motions is given by two baseballs. One baseball is dropped from rest. At the same instant, another is thrown horizontally from the same height and it follows a curved path. A stroboscope captures the positions of the balls at fixed time intervals as they fall (Figure \(\PageIndex{7}\)).

    Two identical balls are illustrated at 5 locations at equal time intervals. The balls start at the same vertical position. Green arrows represent the horizontal velocities and purple arrows represent the vertical velocities at each position. The ball on the right has an initial horizontal velocity whereas the ball on the left has no horizontal velocity. The horizontal motion is constant horizontal velocity at all times for both balls. The vertical motion is constant vertical acceleration. Each ball’s vertical velocity is increasing in magnitude and pointing down. At each instant in time, both balls have identical vertical positions and vertical velocities.
    Figure \(\PageIndex{7}\): A diagram of the motions of two identical balls: one falls from rest and the other has an initial horizontal velocity. Each subsequent position is an equal time interval. Arrows represent the horizontal and vertical velocities at each position. The ball on the right has an initial horizontal velocity whereas the ball on the left has no horizontal velocity. Despite the difference in horizontal velocities, the vertical velocities and positions are identical for both balls, which shows the vertical and horizontal motions are independent.

    It is remarkable that for each flash of the strobe, the vertical positions of the two balls are the same. This similarity implies vertical motion is independent of whether the ball is moving horizontally. (Assuming no air resistance, the vertical motion of a falling object is influenced by gravity only, not by any horizontal forces.) Careful examination of the ball thrown horizontally shows it travels the same horizontal distance between flashes. This is because there are no additional forces on the ball in the horizontal direction after it is thrown. This result means horizontal velocity is constant and is affected neither by vertical motion nor by gravity (which is vertical). Note this case is true for ideal conditions only. In the real world, air resistance affects the speed of the balls in both directions.

    The two-dimensional curved path of the horizontally thrown ball is composed of two independent one-dimensional motions (horizontal and vertical). The key to analyzing such motion, called projectile motion, is to resolve it into motions along perpendicular directions. Resolving two-dimensional motion into perpendicular components is possible because the components are independent.


    This page titled 4.2: Displacement and Velocity Vectors is shared under a CC BY license and was authored, remixed, and/or curated by OpenStax.