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Physics LibreTexts

20.2: Banking

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Example 20.2.1: Going around a banked curve

Roadway engineers often bank a curve, especially if it is a very tight turn, so the cars will not have to rely on friction alone to provide the required centripetal force. The picture shows a car going around such a curve, which we can model as an arc of a circle of radius r. In terms of r, the bank angle θ, and the coefficient of static friction, find the maximum safe speed around the curve.

Figure8-7-2.png
Figure 20.2.2: A car going around a banked curve (sketch and free-body diagram). The center of the circle is towards the right.

The figure shows the appropriate choice of axes for this problem. The criterion is, again, to choose the axes so that one of them will coincide with the direction of the acceleration. In this case, the acceleration is all centripetal, that is to say, pointing, horizontally, towards the center of the circle on which the car is traveling.

It may seem strange to see the force of static friction pointing down the slope, but recall that for a car turning on a flat surface it would have been pointing inwards (towards the center of the circle), so this is the natural extension of that. In general, you should always try to imagine which way the object would slide if friction disappeared altogether: Fs must point in the direction opposite that. Thus, for a car traveling at a reasonable speed, the direction in which it would skid is up the slope, and that means Fs must point down the slope. But, for a car just sitting still on the tilted road, Fs must point upwards, and we shall see in a moment that in general there is a minimum velocity required for the force of static friction to point in the direction we have chosen.

Apart from this, the main difference with the flat surface case is that now the normal force has a component along the direction of the acceleration, so it helps to keep the car moving in a circle. On the other hand, note that we now lose (for centripetal purposes) a little bit of the friction force, since it is pointing slightly downwards. This, however, is more than compensated for by the fact that the normal force is greater now than it would be for a flat surface, since the car is now, so to speak, “driving into” the road somewhat.

The dashed blue lines in the free-body diagram are meant to indicate that the angle θ of the bank is also the angle between the normal force and the positive y axis, as well as the angle that Fs makes below the positive x axis. It follows that the components of these two forces along the axes shown are:

Fnx=FnsinθFny=Fncosθ

and

Fsx=FscosθFny=Fssinθ

The vertical force equation is then:

0=may=Fny+FsyFG=FncosθFssinθmg.

This shows that Fn=(mg+Fssinθ)/cosθ is indeed greater than just mg for this problem, and must increase as the angle θ increases (since cosθ decreases with increasing θ). The horizontal equation is:

max=Fnx+Fsx=Fnsinθ+Fscosθ=mv2r

where I have already substituted the value of the centripetal acceleration for ax. Equations (???) and (???) form a system that needs to be solved for the two unknowns Fn and Fs. The result is:

Fn=mgcosθ+mv2rsinθFs=mgsinθ+mv2rcosθ.

Note that the second equation would have Fs becoming negative if v2<grtanθ. This means that below that speed, the force of static friction must actually point up the slope, as discussed above. We can call this particular speed, for which Fs becomes zero, vnofriction:

vno friction =grtanθ.

What this means is that it is possible to arrange the banking angle so that a car going at a specific speed would not have to rely on friction at all in order to make the curve: the normal force would be just right to provide the required centripetal acceleration. A car going at that speed would not feel either pulled down or pushed up the slope. However, a car going faster than that would tend to “fly off”, and the static friction force would be required to pull it in and keep it on the curve, whereas a car moving more slowly would tend to slide down and would have to be pushed up by the friction force. Friction, therefore, provides a range of safe speeds to drive in this case, just as it did in the flat surface case.

We can calculate the maximum safe speed as we did before, recalling that we must always have FsμsFn. Substituting Eqs. (20.2.7) in this expression, and solving for v, we get the condition

vmax=grμs+tanθ1μstanθ.

This reproduces our result (8.4.5) for θ = 0 (a flat road), as it should.

To put some numbers into this, suppose the curve has a radius of 20 m, and the coefficient of static friction between the tires and the road is μs = 0.7. Then, for a flat surface, we get vmax = 11.7 m/s, or about 26 mph, whereas for a bank angle of θ = 10 (the angle chosen for the figure above) we get vmax = 14 m/s, or about 31 mph.

Equation (???) actually indicates that the maximum velocity would “become infinite” for a finite bank angle, namely, if 1μstanθ=0, or tanθ=1/μs (if μs = 0.7, this corresponds to θ = 55). This is mathematically correct, but of course we cannot take it literally: it assumes that there is no limit to how large a normal force the roadway may exert without sustaining damage, and also that Fs can become arbitrarily large as long as it stays below the bound FsμsFn. Neither of these assumptions would hold in real life for very large speeds. Also, the angle θ=tan1(1/μs) is much too steep: recall that, according to Equation (8.3.11), the force of friction will only be able to keep an object (initially at rest) from sliding down the slope if tanθμs, which for μs = 0.7 means θ35. So, with a bank angle of 55 you might drive on the curve, provided you were going fast enough, but you could not park on it—the car would slide down! Bottom line, use Equation (???) only for moderate values of θ... and do not exceed θ=tan1μs if you want a car to be able to drive around the curve slowly without sliding down into the ditch.

Example 20.2.2: Staying on track

(This example studies a situation that you could easily setup experimentally at home (you can use a whole sphere instead of a half-sphere!), although to get the numbers to work out you really need to make sure that the friction between the surface and the object you choose is truly negligible. Essentially the same mathematical approach could be used to study the problem of a skier going over a mogul, or a car losing contact with the road if it is going too fast over a hill.)

A small object is placed at the top of a smooth (frictionless) dome shaped like a half-sphere of radius R, and given a small push so it starts sliding down the dome, initially moving very slowly (vi0), but picking up speed as it goes, until at some point it flies off the surface.

  1. At that point, when the object loses contact with the surface, what is the angle that its position vector (with origin at the center of the sphere) makes with the vertical?
  2. How far away from the sphere does the object land?
Figure8-7-1.png
Figure 20.2.1: An object (small block) sliding on a hemispherical dome. The drawing (a) shows the angle θmax at which the object flies off (red dashed line), and a smaller, generic angle θ. The drawing (b) shows the free-body diagram corresponding to the angle θ.

Solution

(a) As we saw in Section 8.4, in order to get an object to move along an arc of a circle, a centripetal force of magnitude mv2/r is required. As long as our object is in contact with the surface, the forces acting on it are the normal force (which points along the radial direction, so it makes a negative contribution to the centrifugal force) and gravity, which has a component mgcosθ along the radius, towards the center of the circle (see Figure 20.2.1(b), the dashed light blue line). So, the centripetal force equation reads

mv2R=mgcosθFn.

The next thing we need to do is find the value of the speed v for a given angle θ. If we treat the object as a particle, its only energy is kinetic energy, and ΔK=Wnet (Equation (7.2.8)), where Wnet is the work done on the particle by the net force acting on it. The normal force is always perpendicular to the displacement, so it does no work, whereas gravity is always vertical and does work Wgrav=mgΔy (taking upwards as positive, so Δy is negative). In fact, from Figure 20.2.1(a) (follow the dashed blue line) you can see that for a given angle θ, the height of the object above the ground is Rcosθ, so the vertical displacement from its initial position is

Δy=(RRcosθ)

Hence we have, for the change in kinetic energy,

12mv212mv2i=mgRmgRcosθ.

Assuming, as we are told in the text of the problem, that vi0, we get v22gR2gRcosθ, and using this in Equation (???)

2mg2mgcosθ=mgcosθFn

or Fn=3mgcosθ2mg. This shows that Fn starts out (when θ = 0) having its usual value of mg, and then it becomes progressively smaller as the object slides down. The point where the object loses contact with the surface is when Fn = 0, and that happens for

3cosθmax=2

or θmax=cos1(2/3)=48.2.

Recalling that Δy=(RRcosθ), we see that when cosθ = 2/3, the object has fallen a distance R/3; put otherwise, its height above the ground at the time it flies off is 2R/3, or 2/3 of the initial height.

(b) This is just a projectile problem now. We just have to find the values of the initial conditions (xi, yi, vx,i and vy,i) and substitute in the equations (16.2.5). By inspecting the figure, you can see that, at the time the object flies off,

xi=Rsinθmax=0.745Ryi=Rcosθmax=0.667R.

Also, we found above that v22gR2gRcosθ, and when θ=θmax this gives v2=0.667gR, or v=0.816gR. The projection angle in this case is θmax; that is, the initial velocity of the projectile (dashed red arrow in Figure 20.2.1(a)) is at an angle 48.2 below the positive x axis, so we have:

vx,i=vicosθmax=0.544gRvy,i=visinθmax=0.609gR

Now we just use these results in Eqs. (16.2.5). Specifically, we want to know how long it takes for the object to reach the ground, so we use the last equation (16.2.5) with y = 0 and solve for t:

0=yi+vy,it12gt2

The result is t=0.697R/g. (You do not need to carry the “g” throughout; it would be OK to substitute 9.8 m/s2 for it. I have just kept it in symbolic form so far to make it clear that the quantities we derive will have the right units.) Substituting this in the equation for x, we get

x=xi+vx,it=0.745R+0.544gR×0.697R/g=1.125R

(Note how the g cancels, so we would get the same result on any planet!) Since the sphere has a radius R, the object falls a distance 0.125R away from the sphere.


This page titled 20.2: Banking is shared under a CC BY-SA 4.0 license and was authored, remixed, and/or curated by Christopher Duston, Merrimack College (University of Arkansas Libraries) via source content that was edited to the style and standards of the LibreTexts platform.

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