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# 03: Two-Dimensional Kinematics

• • Boundless
• Boundless
$$\newcommand{\vecs}{\overset { \rightharpoonup} {\mathbf{#1}} }$$ $$\newcommand{\vecd}{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}}$$$$\newcommand{\id}{\mathrm{id}}$$ $$\newcommand{\Span}{\mathrm{span}}$$ $$\newcommand{\kernel}{\mathrm{null}\,}$$ $$\newcommand{\range}{\mathrm{range}\,}$$ $$\newcommand{\RealPart}{\mathrm{Re}}$$ $$\newcommand{\ImaginaryPart}{\mathrm{Im}}$$ $$\newcommand{\Argument}{\mathrm{Arg}}$$ $$\newcommand{\norm}{\| #1 \|}$$ $$\newcommand{\inner}{\langle #1, #2 \rangle}$$ $$\newcommand{\Span}{\mathrm{span}}$$ $$\newcommand{\id}{\mathrm{id}}$$ $$\newcommand{\Span}{\mathrm{span}}$$ $$\newcommand{\kernel}{\mathrm{null}\,}$$ $$\newcommand{\range}{\mathrm{range}\,}$$ $$\newcommand{\RealPart}{\mathrm{Re}}$$ $$\newcommand{\ImaginaryPart}{\mathrm{Im}}$$ $$\newcommand{\Argument}{\mathrm{Arg}}$$ $$\newcommand{\norm}{\| #1 \|}$$ $$\newcommand{\inner}{\langle #1, #2 \rangle}$$ $$\newcommand{\Span}{\mathrm{span}}$$ Prince George's Community College General Physics 1030 PHYS 1030 Prof. Neeharika Thakur 7: Momentum & Collisions    8: Static Equilibrium Elasticity & Torque      9: Rotational Kinematics     10: Fluids     11: Fluid Dynamics

• 3.1: Motion in Two Dimensions
An object moving with constant velocity must have a constant speed in a constant direction.
• 3.2: Vectors
Vectors are geometric representations of magnitude and direction and can be expressed as arrows in two or three dimensions.
• 3.3: Projectile Motion
Projectile motion is a form of motion where an object moves in parabolic path; the path that the object follows is called its trajectory.
• 3.4: Multiple Velocities
Relative velocities can be found by adding the velocity of the observed object to the velocity of the frame of reference it was measured in.

03: Two-Dimensional Kinematics is shared under a not declared license and was authored, remixed, and/or curated by Boundless.